12/19/2023 0 Comments Dwarf fortress pig iron requires coal![]() ![]() However, when adding or deleting entries, you need to create a new world for the changes to take place, and when deleting, it can and probably will render your old world unplayable, as attempting to play worlds generated before the deletion will cause an error. Generally speaking, modifications to an existing entry in a raw file don't require a new world gen, altering existing reactions or creatures being one example. When changing the raw files, you may or may not need to create a new world in order for your changes to be reflected. ![]() The most common use of editing raw files is to get free items, such as gems, adamantine, or flux. ![]() 4.10 Free Soap from the practice workshopįor making modifications to a newly-generated world, edit the raw files located in the \data\vanilla\ before generating the game.I expect the current goal is to get the simulation as fleshed out as possible, while still keeping everything playable, before adding polish.Īs for Goblin Camp, I've been meaning to try! I'm pretty sure Toady will include the option to play as other civilizations once they're more fleshed out once the 'world simulation' is in place, adding that functionality probably would not be too hard. Dwarf Fortress is basically in Alpha features are being added (still) and when this process is finally complete things will be ironed out (which I hope will include things like making the way you use different menus and tools more consistent or added more graphical functionality). I'm in total agreement with you that a world simulator without a game attached wouldn't be very fun. When the very first line on the Dwarf Fortress Dev Page says "The long-term goal is to create a fantasy world simulator." It seems DF is getting geared towards being an amazing, intricate simulation more than a great game. What really got my attention in your post was this: I fully expect he will do the same in the future as needed. At this point it doesn't seem remotely tedious to me to do the above.Īs I said, I'm not very familiar with the past development, but I suspect Toady added the Manager in the first place to deal with the extra level of complexity in the game. I don't see Toady ever saying it wouldn't be improved, though, either. Sure, the Manager could be improved so he knows to make the previous ingredients in the chain so all you'd have to add is Steel Crossbows. Now I just do j>m>q and add Smelt, Iron Bars, Pig Iron, Steel Bars, Steel Crossbows in that order and it takes care of it for me. When I first started playing I didn't realize there was a manager, so I'd hunt down my workshops and order what I need. I'm not as familiar with past DF development as some people, but it looks to me like Toady has a habit of dealing with these issues by adding realistic roles to deal with these problems. No matter how "realistic" is manually ordering coke from bituminous coal to be able to manually order iron bars to be able to manually order pig iron bars to be able to manually order steel bars to be able to order a steel crossbow is tedious. Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated) A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Dwarf Fortress Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. Use the ☼Dwarf Fortress Questions Thread☼ Want to start playing? Read this sidebar! ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |